#pragma once
#include "Card.h"

class UnitCard : public Card
{
public:
	int maxHealth;
	int move;
	int attack;
	int armor;
	int minAttackRange;
	int maxAttackRange;
	SDL_Texture* checkerTexture;
	SDL_Texture* checkerGrayTexture;

	virtual int paintTexture(SDL_Texture*& texture);
};